BEAT THE BRAIN
Price - Stock No 30
Check your Kit:
- 3 - red LEDs
- 1 - green LED
- 1 - orange LED
- 5 - LED mounts
- 1m - tinned wire
- 1 - 390R resistor
- 21 - 3mm bolts & nuts
- 1 - battery snap
- 1 - push button switch
- plastic spaghetti
- 1 - crocodile clip
- 1 - battery tame
- On the plywood (say 150 X 100mm) set out the
positions for the bolts, the LEDs, and the P/B switch. Drill 3mm
holes for the bolts, 6mm for the LED mounts and the switch
- Push in the LED mounts from the top and then the
LEDs from the under side. Tighten the switch into place.
- Bend the K legs of the LEDs to touch each other and solder as
the diagram shows. Use some tinned wire to connect to the switch.
- Join bolt 21 to the A leg of the green LED, and
bolt 20 to the yellow LED, using tinned wire and soldered joints.
- Work out a sequence for wiring the bolts as the diagram shows.
To connect to the bolts : push the bolt through the hole in the
plywood, bend the wire round the bolt and tighten the nut
to hold the wire tightly against the plywood. Follow
the diagram to connect the correct bolts. Join bolts 19, 18, 17, to the
A legs of LEDs 1, 2,&3.
- Drill a small hole (D 1.5mm) and feed the black wire of the battery
snap through the plywood. Solder the 390R resistor to the
black lead and the other leg to the pole of the switch.
- Solder the croc. clip to the RED wire of the battery snap.
- Mark the numbers against the red LEDs, and mark THE BRAIN WINS, and PERSON
- Mark the areas where you need to cut away some of the coolite
to clear the switch, the LEDs etc. Use either a sharp knife or a piece
of wire heated in a flame to gouge out the areas
required. Push the plywood into place and tap the
bolts to force them home. Separate the plywood and coolite, apply
some drops of PVA glue and push
home. Weight it down until the glue dries. Connect a 9V battery and you're
ready to play.
THE RULES ARE:
You may decide to take up to 3 PEGS in any
move. Move the clip to your choice and leave it connected to
Press the switch to ask the BRAIN how many it
chooses. Move the clip and then take your turn.
The objective is to take pegs that will allow you to
land on the PERSON WINS peg.
The BRAIN will try to win (and will succeed).
- If you're sneaky you may cheat anywhere up to peg 16
- the BRAIN will still beat you !!!!
BEWARE #### Don't cheat beyond peg 16 or you might find strange things
happening to you when you least expect them - your hair might turn green, or
maybe strange noises in the dark.
DON'T UNDER-ESTIMATE THE POWER OF THE
Strange isn't it that a deader
than dead game that you made beats a highly intelligent person like you - every
Well welcome to a little look at ARTIFICIAL
INTELLIGENCE. The mathematical arrangement that
controls the game is called an ALGORITHM,
and you simply cannot beat it. If you analyse it carefully you can
understand the mathematics and perhaps transfer it to another application
Contact CdS electronics